Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GTX+ vs Radeon HD 4830 512MB

Intro

The GeForce 9800 GTX+ comes with a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4830 512MB, which has GPU clock speed of 575 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 26 FPS
Radeon HD 4830 512MB 17 FPS
Difference: 9 FPS (53%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4830 512MB 50 FPS
GeForce 9800 GTX+ 48 FPS
Difference: 2 FPS (4%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 40 FPS
Radeon HD 4830 512MB 36 FPS
Difference: 4 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
Radeon HD 4830 512MB 49 FPS
Difference: 18 FPS (37%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9800 GTX+ 46 FPS
Radeon HD 4830 512MB 42 FPS
Difference: 4 FPS (10%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 48 FPS
GeForce 9800 GTX+ 46 FPS
Difference: 2 FPS (4%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 57 FPS
Radeon HD 4830 512MB 51 FPS
Difference: 6 FPS (12%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 52 FPS
GeForce 9800 GTX+ 50 FPS
Difference: 2 FPS (4%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 81 FPS
Radeon HD 4830 512MB 65 FPS
Difference: 16 FPS (25%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 40 FPS
GeForce 9800 GTX+ 34 FPS
Difference: 6 FPS (18%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 22 FPS
GeForce 9800 GTX+ 19 FPS
Difference: 3 FPS (16%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
Radeon HD 4830 512MB 24 FPS
Difference: 17 FPS (71%)

GeForce 9800 GTX+ wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 59 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX+ 555 FPS
Radeon HD 4830 512MB 496 FPS
Difference: 59 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ should perform quite a bit faster than the Radeon HD 4830 512MB overall. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX+ should be much (more or less 157%) faster with regards to AF than the Radeon HD 4830 512MB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 28832 (157%)

Pixel Rate

The GeForce 9800 GTX+ will be quite a bit (about 28%) faster with regards to full screen anti-aliasing than the Radeon HD 4830 512MB, and also will be capable of handling higher screen resolutions better. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 2608 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 4830 512MB
Manufacturer nVidia ATi
Year July 2008 Oct 21, 2008
Code Name G92b RV770 LE
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 738 MHz 575 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 95 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree