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GeForce GT 310 vs Radeon R7 M360

Intro

The GeForce GT 310 has a GPU core speed of 589 MHz, and the 512 MB of DDR2 RAM runs at 1000 MHz through a 64-bit bus. It also is made up of 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Compare those specs to the Radeon R7 M360, which features core speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon R7 M360 should be a lot (about 473%) better at texture filtering than the GeForce GT 310. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 22288 (473%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R7 M360 is superior to the GeForce GT 310, by a large margin. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 6644 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R7 M360
Manufacturer nVidia AMD
Year November 2009 2015
Code Name GT218 Oland
Memory 512 MB 2048 MB
Core Speed 589 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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