Compare any two graphics cards:
Radeon HD 5550 vs Radeon R7 M360
IntroThe Radeon HD 5550 comes with a GPU clock speed of 550 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R7 M360, which features a core clock frequency of 1125 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M360 is 25% quicker than the Radeon HD 5550 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R7 M360 should be a lot (more or less 207%) more effective at AF than the Radeon HD 5550. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 M360 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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