Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon R7 M360
IntroThe GeForce GT 340 1GB comes with core clock speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 96 SPUs along with 32 TAUs and 8 ROPs.Compare all that to the Radeon R7 M360, which comes with GPU core speed of 1125 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GT 340 1GB should be much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe Radeon R7 M360 should be much (approximately 53%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe Radeon R7 M360 is much (about 105%) more effective at FSAA than the GeForce GT 340 1GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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