Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon R7 M360
IntroThe Radeon HD 7950 3GB comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.Compare those specs to the Radeon R7 M360, which features clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 7950 3GB will be 1400% faster than the Radeon R7 M360 overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7950 3GB is a lot (about 232%) faster with regards to texture filtering than the Radeon R7 M360. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7950 3GB is superior to the Radeon R7 M360, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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