Compare any two graphics cards:
Radeon HD 7750 vs Radeon R7 M360
IntroThe Radeon HD 7750 comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R7 M360, which has GPU clock speed of 1125 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 7750 should in theory be quite a bit faster than the Radeon R7 M360 in general. (explain)
Texel RateThe Radeon R7 M360 will be just a bit (about 5%) faster with regards to AF than the Radeon HD 7750. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 7750 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “Radeon HD 7750 vs Radeon R7 M360”i have a laptop with the m360 and im comairing the graphic cards to see if it will run arma 3 as the reccomended graphics card is the hd 7750. It would be really helpful to get feedback on this querie