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Radeon HD 3870 1GB vs Radeon HD 4830 512MB

Intro

The Radeon HD 3870 1GB features a clock speed of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4830 512MB, which comes with clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 11 Watts (12%)

Memory Bandwidth

In theory, the Radeon HD 3870 1GB should perform quite a bit faster than the Radeon HD 4830 512MB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The Radeon HD 4830 512MB should be much (more or less 48%) better at texture filtering than the Radeon HD 3870 1GB. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 6000 (48%)

Pixel Rate

The Radeon HD 3870 1GB is much (approximately 35%) faster with regards to FSAA than the Radeon HD 4830 512MB, and will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 3200 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4830 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Oct 21, 2008
Code Name RV670 XT RV770 LE
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 775 MHz 575 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 900 MHz
Unified Shaders 320(64x5) 640(128x5)
Texture Mapping Units 16 32
Render Output Units 16 16
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 95 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 57600 MB/sec
Texel Rate 12400 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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