Compare any two graphics cards:
Radeon R7 360 vs Radeon R7 M360
IntroThe Radeon R7 360 makes use of a 28 nm design. AMD has set the core speed at 1050 MHz. The GDDR5 memory runs at a frequency of 1625 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.Compare all that to the Radeon R7 M360, which features a clock speed of 1125 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 360 should be quite a bit faster than the Radeon R7 M360 in general. (explain)
Texel RateThe Radeon R7 360 is a lot (approximately 87%) faster with regards to anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 360 is superior to the Radeon R7 M360, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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