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GeForce 920M vs Radeon R7 M360

Intro

The GeForce 920M has a core clock speed of 954 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon R7 M360, which features a clock speed of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 M360 should in theory be a little bit faster than the GeForce 920M overall. (explain)

Radeon R7 M360 16000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 920M will be just a bit (approximately 13%) better at texture filtering than the Radeon R7 M360. (explain)

GeForce 920M 30528 Mtexels/sec
Radeon R7 M360 27000 Mtexels/sec
Difference: 3528 (13%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R7 M360 is the winner, though only just barely. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 1368 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Radeon R7 M360
Manufacturer nVidia AMD
Year March 12 2015 2015
Code Name GK208 Oland
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1125 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 30528 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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