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GeForce 940M vs Radeon R7 M360

Intro

The GeForce 940M comes with a GPU core clock speed of 1072 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare those specs to the Radeon R7 M360, which has GPU clock speed of 1125 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The Radeon R7 M360 should be a small bit (about 5%) better at anisotropic filtering than the GeForce 940M. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 1272 (5%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R7 M360 is a better choice, but it probably won't make a huge difference. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 424 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Radeon R7 M360
Manufacturer nVidia AMD
Year March 12 2015 2015
Code Name GM108 Oland
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 25728 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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