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GeForce 820M vs Radeon R7 M360

Intro

The GeForce 820M features core clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 96 SPUs along with 16 TAUs and 4 ROPs.

Compare those specifications to the Radeon R7 M360, which has a clock speed of 1125 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R7 M360 will be a lot (approximately 135%) more effective at texture filtering than the GeForce 820M. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 15496 (135%)

Pixel Rate

The Radeon R7 M360 should be quite a bit (about 213%) more effective at anti-aliasing than the GeForce 820M, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 6124 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Radeon R7 M360
Manufacturer nVidia AMD
Year February 2014 2015
Code Name GF117 Oland
Memory 2048 MB 2048 MB
Core Speed 719 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 11504 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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