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GeForce 840M vs Radeon R7 M360

Intro

The GeForce 840M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this specific card. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon R7 M360, which comes with GPU clock speed of 1125 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The Radeon R7 M360 will be a little bit (more or less 9%) more effective at texture filtering than the GeForce 840M. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 2304 (9%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 M360 is superior to the GeForce 840M, but not by far. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 768 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 840M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 840M Radeon R7 M360
Manufacturer nVidia AMD
Year March 12 2014 2015
Code Name GM108 Oland
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 24696 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 840M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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