Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon R5 M330
IntroThe GeForce 9500 GT 1GB GDDR3 has core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare all that to the Radeon R5 M330, which features a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 64-bit bus. It also is comprised of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 9500 GT 1GB GDDR3 will be 78% faster than the Radeon R5 M330 overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon R5 M330 should be quite a bit (approximately 134%) better at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon R5 M330 will be quite a bit (about 87%) faster with regards to AA than the GeForce 9500 GT 1GB GDDR3, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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