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GeForce 8800 GT 1GB vs Radeon R5 M330

Intro

The GeForce 8800 GT 1GB has a GPU core speed of 600 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon R5 M330, which features core clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 8800 GT 1GB should perform quite a bit faster than the Radeon R5 M330 in general. (explain)

GeForce 8800 GT 1GB 57600 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 43200 (300%)

Texel Rate

The GeForce 8800 GT 1GB should be quite a bit (about 63%) more effective at anisotropic filtering than the Radeon R5 M330. (explain)

GeForce 8800 GT 1GB 33600 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 13000 (63%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GT 1GB is the winner, but not by far. (explain)

GeForce 8800 GT 1GB 9600 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 1360 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 1GB Radeon R5 M330
Manufacturer nVidia AMD
Year Dec 2007 2015
Code Name G92 Oland
Memory 1024 MB 2048 MB
Core Speed 600 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 14400 MB/sec
Texel Rate 33600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 112 320
Texture Mapping Units 56 20
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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