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GeForce 8800 GT 256MB vs Radeon R5 M330

Intro

The GeForce 8800 GT 256MB has a GPU clock speed of 600 MHz, and the 256 MB of GDDR3 RAM runs at 700 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R5 M330, which has core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 8800 GT 256MB should theoretically perform quite a bit faster than the Radeon R5 M330 in general. (explain)

GeForce 8800 GT 256MB 44800 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 30400 (211%)

Texel Rate

The GeForce 8800 GT 256MB is a lot (about 63%) more effective at AF than the Radeon R5 M330. (explain)

GeForce 8800 GT 256MB 33600 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 13000 (63%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 8800 GT 256MB is a better choice, but not by far. (explain)

GeForce 8800 GT 256MB 9600 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 1360 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 256MB Radeon R5 M330
Manufacturer nVidia AMD
Year Dec 2007 2015
Code Name G92 Oland
Memory 256 MB 2048 MB
Core Speed 600 MHz 1030 MHz
Memory Speed 1400 MHz 1800 MHz
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 44800 MB/sec 14400 MB/sec
Texel Rate 33600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 112 320
Texture Mapping Units 56 20
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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