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GeForce 9500 GT DDR2 vs Radeon R5 M330

Intro

The GeForce 9500 GT DDR2 has a core clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit memory bus, and uses a 65 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon R5 M330, which comes with GPU core speed of 1030 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 9500 GT DDR2 is 11% quicker than the Radeon R5 M330 overall, because of its greater bandwidth. (explain)

GeForce 9500 GT DDR2 16000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The Radeon R5 M330 is quite a bit (approximately 134%) better at texture filtering than the GeForce 9500 GT DDR2. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 11800 (134%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R5 M330 is the winner, by far. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 3840 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

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Radeon R5 M330

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon R5 M330
Manufacturer nVidia AMD
Year July 2008 2015
Code Name G96a Oland
Memory 256 MB 2048 MB
Core Speed 550 MHz 1030 MHz
Memory Speed 1000 MHz 1800 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 14400 MB/sec
Texel Rate 8800 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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