Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon R5 M330
IntroThe Radeon HD 3850 256MB makes use of a 55 nm design. AMD has set the core speed at 668 MHz. The GDDR3 memory is set to run at a speed of 828 MHz on this particular card. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon R5 M330, which uses a 28 nm design. AMD has set the core frequency at 1030 MHz. The DDR3 RAM works at a frequency of 900 MHz on this specific card. It features 320 SPUs along with 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3850 256MB will be 268% faster than the Radeon R5 M330 in general, due to its higher data rate. (explain)
Texel RateThe Radeon R5 M330 should be a lot (more or less 93%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3850 256MB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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