Compare any two graphics cards:
Radeon HD 4350 vs Radeon R5 M330
IntroThe Radeon HD 4350 uses a 55 nm design. AMD has set the core frequency at 575 MHz. The DDR2 memory runs at a frequency of 500 MHz on this specific model. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon R5 M330, which makes use of a 28 nm design. AMD has clocked the core speed at 1030 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R5 M330 should perform much faster than the Radeon HD 4350 in general. (explain)
Texel RateThe Radeon R5 M330 should be quite a bit (approximately 348%) faster with regards to AF than the Radeon HD 4350. (explain)
Pixel RateThe Radeon R5 M330 should be a lot (about 258%) faster with regards to FSAA than the Radeon HD 4350, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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