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GeForce GT 310 vs Radeon R5 M330

Intro

The GeForce GT 310 features a core clock frequency of 589 MHz and a DDR2 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 40 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare all of that to the Radeon R5 M330, which has clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GT 310 should be just a bit faster than the Radeon R5 M330 in general. (explain)

GeForce GT 310 16000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The Radeon R5 M330 will be much (approximately 337%) better at anisotropic filtering than the GeForce GT 310. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 15888 (337%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R5 M330 is a better choice, and very much so. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 5884 (250%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R5 M330
Manufacturer nVidia AMD
Year November 2009 2015
Code Name GT218 Oland
Memory 512 MB 2048 MB
Core Speed 589 MHz 1030 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 14400 MB/sec
Texel Rate 4712 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 16 320
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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