Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon R5 M330
IntroThe Radeon HD 6450 (OEM) has a GPU core speed of 625 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 64-bit bus. It also is comprised of 160 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all of that to the Radeon R5 M330, which makes use of a 28 nm design. AMD has clocked the core speed at 1030 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R5 M330, in theory, should be just a bit faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe Radeon R5 M330 should be a lot (more or less 312%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon R5 M330 should be quite a bit (about 230%) better at AA than the Radeon HD 6450 (OEM), and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!