Compare any two graphics cards:
GeForce GTX 950M vs Radeon R5 M330
IntroThe GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 memory works at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R5 M330, which comes with GPU core speed of 1030 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 64-bit bus. It also is made up of 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 950M should theoretically be a lot superior to the Radeon R5 M330 in general. (explain)
Texel RateThe GeForce GTX 950M will be quite a bit (more or less 77%) faster with regards to AF than the Radeon R5 M330. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is superior to the Radeon R5 M330, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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