Compare any two graphics cards:
Radeon R5 M230 vs Radeon R5 M330
IntroThe Radeon R5 M230 uses a 28 nm design. AMD has clocked the core speed at 780 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this specific model. It features 320 SPUs as well as 20 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon R5 M330, which features GPU clock speed of 1030 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also is made up of 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R5 M230 should in theory be a little bit better than the Radeon R5 M330 in general. (explain)
Texel RateThe Radeon R5 M330 should be quite a bit (approximately 32%) faster with regards to texture filtering than the Radeon R5 M230. (explain)
Pixel RateThe Radeon R5 M330 should be a lot (more or less 164%) better at anti-aliasing than the Radeon R5 M230, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!