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GeForce 830M vs Radeon R5 M330

Intro

The GeForce 830M comes with core speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon R5 M330, which makes use of a 28 nm design. AMD has set the core frequency at 1030 MHz. The DDR3 RAM runs at a speed of 900 MHz on this specific card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Radeon R5 M330 is a lot (about 25%) more effective at AF than the GeForce 830M. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 4136 (25%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R5 M330 is superior to the GeForce 830M, but it probably won't make a huge difference. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 8 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon R5 M330
Manufacturer nVidia AMD
Year March 12 2014 2015
Code Name GM108 Oland
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 16464 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 256 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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