Compare any two graphics cards:
GeForce 840M vs Radeon R5 M330
IntroThe GeForce 840M comes with a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon R5 M330, which has GPU core speed of 1030 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 840M will be 11% faster than the Radeon R5 M330 overall, due to its greater data rate. (explain)
Texel RateThe GeForce 840M is just a bit (approximately 20%) more effective at texture filtering than the Radeon R5 M330. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R5 M330 is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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