Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 880M
IntroThe GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare those specs to the GeForce GTX 880M, which comes with a core clock frequency of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 880M should be 102% quicker than the GeForce 8800 GTS (G80) 320MB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 880M will be much (approximately 396%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTX 880M should be a lot (approximately 198%) better at FSAA than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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