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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 880M

Intro

The GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specs to the GeForce GTX 880M, which comes with a core clock frequency of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 13 Watts (10%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M should be 102% quicker than the GeForce 8800 GTS (G80) 320MB overall, because of its greater bandwidth. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 64640 (102%)

Texel Rate

The GeForce GTX 880M will be much (approximately 396%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 97488 (396%)

Pixel Rate

The GeForce GTX 880M should be a lot (approximately 198%) better at FSAA than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 20268 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

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GeForce GTX 880M

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 880M
Manufacturer nVidia nVidia
Year Feb 2007 March 12 2014
Code Name G80 GK104
Memory 320 MB 4096 MB
Core Speed 513 MHz 954 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 130 watts
Bandwidth 63360 MB/sec 128000 MB/sec
Texel Rate 24624 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 96 1536
Texture Mapping Units 48 128
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 28 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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