Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs GeForce GTX 880M

Intro

The GeForce GTS 250 1GB comes with core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 880M, which features core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 15 Watts (12%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M will be 82% faster than the GeForce GTS 250 1GB in general, because of its greater data rate. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 57600 (82%)

Texel Rate

The GeForce GTX 880M will be much (more or less 159%) better at anisotropic filtering than the GeForce GTS 250 1GB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 74880 (159%)

Pixel Rate

The GeForce GTX 880M should be a lot (about 159%) better at FSAA than the GeForce GTS 250 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 18720 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 3, 2009 March 12 2014
Code Name G92a/b GK104
Memory 1024 MB 4096 MB
Core Speed 738 MHz 954 MHz
Memory Speed 2200 MHz 4000 MHz
Power (Max TDP) 145 watts 130 watts
Bandwidth 70400 MB/sec 128000 MB/sec
Texel Rate 47232 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 128 1536
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield