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GeForce GTX 260 216SP 55 nm vs GeForce GTX 880M

Intro

The GeForce GTX 260 216SP 55 nm features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 880M, which features a clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 41 Watts (32%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should theoretically be just a bit better than the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 880M will be quite a bit (more or less 194%) more effective at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 80640 (194%)

Pixel Rate

The GeForce GTX 880M will be a lot (more or less 89%) more effective at full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 14400 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 22, 2008 March 12 2014
Code Name G200b GK104
Memory 896 MB 4096 MB
Core Speed 576 MHz 954 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 171 watts 130 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 128
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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