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GeForce GTX 260 Core 216 vs GeForce GTX 880M

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this model. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 880M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 72 Watts (55%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should in theory be a small bit better than the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 880M is quite a bit (more or less 194%) better at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 80640 (194%)

Pixel Rate

The GeForce GTX 880M is much (about 89%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 14400 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 880M
Manufacturer nVidia nVidia
Year September 16, 2008 March 12 2014
Code Name G200 GK104
Memory 896 MB 4096 MB
Core Speed 576 MHz 954 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 130 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 128
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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