Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 1GB
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this particular card. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.Compare those specifications to the Radeon HD 4850 1GB, which has a core clock frequency of 625 MHz and a GDDR4 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4850 1GB should in theory perform a little bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe Radeon HD 4850 1GB will be a little bit (approximately 2%) more effective at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 320MB is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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