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GeForce 9800 GX2 vs GeForce GTX 880M

Intro

The GeForce 9800 GX2 comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 880M, which features a GPU core clock speed of 954 MHz, and 4096 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce 9800 GX2 197 Watts
Difference: 67 Watts (52%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 880M should be much (approximately 59%) faster with regards to anisotropic filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 45312 (59%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 880M is a better choice, by far. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 11328 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 9800 GX2 GeForce GTX 880M
Manufacturer nVidia nVidia
Year Mar 2008 March 12 2014
Code Name G92 GK104
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 954 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 130 watts
Bandwidth 128000 MB/sec 128000 MB/sec
Texel Rate 76800 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 128 (x2) 1536
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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