Compare any two graphics cards:
VS

GeForce GTX 880M vs Radeon HD 4870 X2

Intro

The GeForce GTX 880M features a GPU core clock speed of 954 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which features a clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon HD 4870 X2 350 Watts
Difference: 220 Watts (169%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 will be 80% quicker than the GeForce GTX 880M overall, because of its higher data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 102400 (80%)

Texel Rate

The GeForce GTX 880M will be a lot (approximately 104%) faster with regards to AF than the Radeon HD 4870 X2. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 62112 (104%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 880M is a better choice, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 6528 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 12 2014 Aug 12, 2008
Code Name GK104 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 954 MHz 750 MHz (x2)
Memory Speed 4000 MHz 3600 MHz (x2)
Power (Max TDP) 130 watts 350 watts
Bandwidth 128000 MB/sec 230400 MB/sec
Texel Rate 122112 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield