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GeForce GTX 880M vs Radeon HD 6870

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 6870, which has core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs along with 56 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon HD 6870 2870 points
Difference: 3490 (122%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon HD 6870 151 Watts
Difference: 21 Watts (16%)

Memory Bandwidth

The Radeon HD 6870 should in theory be a bit faster than the GeForce GTX 880M overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce GTX 880M should be much (approximately 142%) better at AF than the Radeon HD 6870. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 71712 (142%)

Pixel Rate

The GeForce GTX 880M is a small bit (more or less 6%) faster with regards to AA than the Radeon HD 6870, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 6870
Manufacturer nVidia AMD
Year March 12 2014 October 2010
Code Name GK104 Barts XT
Memory 4096 MB 1024 MB
Core Speed 954 MHz 900 MHz
Memory Speed 4000 MHz 4200 MHz
Power (Max TDP) 130 watts 151 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 122112 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1536 1120
Texture Mapping Units 128 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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