Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX 880M

Intro

The GeForce GTX 465 has a GPU core speed of 607 MHz, and the 1024 MB of GDDR5 memory is set to run at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 880M, which comes with a clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 465 200 Watts
Difference: 70 Watts (54%)

Memory Bandwidth

The GeForce GTX 880M, in theory, should be much faster than the GeForce GTX 465 in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The GeForce GTX 880M should be a lot (more or less 357%) better at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 95404 (357%)

Pixel Rate

The GeForce GTX 880M should be quite a bit (more or less 57%) more effective at full screen anti-aliasing than the GeForce GTX 465, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 11104 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX 880M
Manufacturer nVidia nVidia
Year May 2010 March 12 2014
Code Name GF100 GK104
Memory 1024 MB 4096 MB
Core Speed 607 MHz 954 MHz
Memory Speed 3208 MHz 4000 MHz
Power (Max TDP) 200 watts 130 watts
Bandwidth 102592 MB/sec 128000 MB/sec
Texel Rate 26708 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 352 1536
Texture Mapping Units 44 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield