Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs Radeon HD 4850 1GB

Intro

The GeForce 9600 GSO 512MB has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 1GB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR4 RAM is set to run at a frequency of 993 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 20 Watts (22%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 1GB should theoretically be a small bit superior to the GeForce 9600 GSO 512MB in general. (explain)

Radeon HD 4850 1GB 63552 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 9600 GSO 512MB is quite a bit (more or less 25%) better at AF than the Radeon HD 4850 1GB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 6200 (25%)

Pixel Rate

The GeForce 9600 GSO 512MB is a small bit (approximately 4%) better at FSAA than the Radeon HD 4850 1GB, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year October 2008 Jun 25, 2008
Code Name G94a/b RV770 PRO
Memory 512 MB 1024 MB
Core Speed 650 MHz 625 MHz
Memory Speed 1800 MHz 1986 MHz
Power (Max TDP) 90 watts 110 watts
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 31200 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 505 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield