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GeForce 9600 GT 512MB vs Radeon HD 4850 1GB

Intro

The GeForce 9600 GT 512MB features a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 4850 1GB, which features a clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

In theory, the Radeon HD 4850 1GB should perform just a bit faster than the GeForce 9600 GT 512MB overall. (explain)

Radeon HD 4850 1GB 63552 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 1GB should be a small bit (about 20%) faster with regards to anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 4200 (20%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9600 GT 512MB is superior to the Radeon HD 4850 1GB, but it probably won't make a huge difference. (explain)

GeForce 9600 GT 512MB 10400 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB Radeon HD 4850 1GB
Manufacturer nVidia ATi
Year Feb 2008 Jun 25, 2008
Code Name G94a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 625 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 64 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 20800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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