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GeForce GTX 880M vs GeForce GTX 960

Intro

The GeForce GTX 880M has core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 960, which has a clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 880M 6360 points
Difference: 1267 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 880M 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be a bit superior to the GeForce GTX 960 in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 880M should be quite a bit (approximately 69%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 49984 (69%)

Pixel Rate

The GeForce GTX 960 will be just a bit (more or less 18%) faster with regards to AA than the GeForce GTX 880M, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 5536 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GK104 GM206
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1127 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 120 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 122112 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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