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GeForce GTX 880M vs Radeon R7 360

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 360, which features core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 360 4110 points
Difference: 2250 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 880M 130 Watts
Difference: 30 Watts (30%)

Memory Bandwidth

The GeForce GTX 880M should in theory be much faster than the Radeon R7 360 overall. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce GTX 880M will be quite a bit (more or less 142%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 71712 (142%)

Pixel Rate

The GeForce GTX 880M will be much (more or less 82%) more effective at anti-aliasing than the Radeon R7 360, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 13728 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 360
Manufacturer nVidia AMD
Year March 12 2014 June 2015
Code Name GK104 Tobago
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1050 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 130 watts 100 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 122112 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1536 768
Texture Mapping Units 128 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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