Compare any two graphics cards:
GeForce 8400 GS 512MB vs Radeon HD 5570
IntroThe GeForce 8400 GS 512MB features a core clock speed of 650 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 64-bit memory bus, and makes use of a 80 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specs to the Radeon HD 5570, which comes with a core clock speed of 650 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5570 should theoretically perform a lot faster than the GeForce 8400 GS 512MB in general. (explain)
Texel RateThe Radeon HD 5570 is much (approximately 150%) more effective at anisotropic filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateThe Radeon HD 5570 will be quite a bit (about 100%) faster with regards to FSAA than the GeForce 8400 GS 512MB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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