Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 870M

Intro

The GeForce 8800 Ultra features core clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 941 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce 8800 Ultra 171 Watts
Difference: 61 Watts (55%)

Memory Bandwidth

The GeForce 8800 Ultra should theoretically be a little bit faster than the GeForce GTX 870M in general. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 7680 (8%)

Texel Rate

The GeForce GTX 870M will be much (about 169%) better at anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 66224 (169%)

Pixel Rate

The GeForce GTX 870M will be much (about 54%) faster with regards to AA than the GeForce 8800 Ultra, and able to handle higher resolutions better. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 7896 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 870M
Manufacturer nVidia nVidia
Year May 2007 March 12 2014
Code Name G80 GK104
Memory 768 MB 3072 MB
Core Speed 612 MHz 941 MHz
Memory Speed 2160 MHz 4000 MHz
Power (Max TDP) 171 watts 110 watts
Bandwidth 103680 MB/sec 96000 MB/sec
Texel Rate 39168 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 128 1344
Texture Mapping Units 64 112
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 384-bit 192-bit
Fab Process 90 nm 28 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield