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Radeon HD 3850 1GB vs Radeon HD 4850 1GB

Intro

The Radeon HD 3850 1GB has a core clock speed of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 1GB, which features GPU core speed of 625 MHz, and 1024 MB of GDDR4 memory running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 1GB 75 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

In theory, the Radeon HD 4850 1GB should be 20% quicker than the Radeon HD 3850 1GB in general, because of its greater data rate. (explain)

Radeon HD 4850 1GB 63552 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 10560 (20%)

Texel Rate

The Radeon HD 4850 1GB is much (about 134%) better at texture filtering than the Radeon HD 3850 1GB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 14312 (134%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3850 1GB is the winner, though only just barely. (explain)

Radeon HD 3850 1GB 10688 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 688 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 1GB Radeon HD 4850 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 PRO RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 668 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 75 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 52992 MB/sec 63552 MB/sec
Texel Rate 10688 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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