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Radeon HD 3850 256MB vs Radeon HD 4850 1GB

Intro

The Radeon HD 3850 256MB features a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4850 1GB, which features GPU clock speed of 625 MHz, and 1024 MB of GDDR4 memory set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 1GB is 20% quicker than the Radeon HD 3850 256MB in general, because of its greater data rate. (explain)

Radeon HD 4850 1GB 63552 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 10560 (20%)

Texel Rate

The Radeon HD 4850 1GB will be quite a bit (approximately 134%) more effective at AF than the Radeon HD 3850 256MB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 14312 (134%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3850 256MB is superior to the Radeon HD 4850 1GB, though only just barely. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 688 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 256MB Radeon HD 4850 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 PRO RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 256 MB 1024 MB
Core Speed 668 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 75 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 52992 MB/sec 63552 MB/sec
Texel Rate 10688 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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