Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 870M

Intro

The GeForce GTX 260 Core 216 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare those specifications to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 92 Watts (84%)

Memory Bandwidth

In theory, the GeForce GTX 260 Core 216 should be a bit faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 870M is a lot (more or less 154%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 63920 (154%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 870M is superior to the GeForce GTX 260 Core 216, by a large margin. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 6456 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 870M
Manufacturer nVidia nVidia
Year September 16, 2008 March 12 2014
Code Name G200 GK104
Memory 896 MB 3072 MB
Core Speed 576 MHz 941 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 110 watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 41472 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 216 1344
Texture Mapping Units 72 112
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield