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GeForce GTX 460 vs GeForce GTX 870M

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 941 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 460 2557 points
Difference: 2213 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 460 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 870M should theoretically be a little bit superior to the GeForce GTX 460 in general. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 870M is much (about 179%) better at texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 67592 (179%)

Pixel Rate

The GeForce GTX 870M should be a lot (more or less 39%) faster with regards to AA than the GeForce GTX 460, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 6384 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 870M
Manufacturer nVidia nVidia
Year July 2010 March 12 2014
Code Name GF104 GK104
Memory 768 MB 3072 MB
Core Speed 675 MHz 941 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 37800 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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