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GeForce GTX 660 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this specific card. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

Compare those specifications to the GeForce GTX 870M, which comes with a GPU core clock speed of 941 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 870M 4770 points
Difference: 1243 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically perform a lot faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 48000 (50%)

Texel Rate

The GeForce GTX 870M should be a small bit (more or less 3%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 2912 (3%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 870M is a better choice, though only just barely. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 624 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year August 2012 March 12 2014
Code Name GK104 GK104
Memory 2048 MB 3072 MB
Core Speed 915 MHz 941 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 144000 MB/sec 96000 MB/sec
Texel Rate 102480 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 1344 1344
Texture Mapping Units 112 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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