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GeForce GTX 650 vs GeForce GTX 870M

Intro

The GeForce GTX 650 features clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 650 2263 points
Difference: 2507 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 870M 110 Watts
Difference: 46 Watts (72%)

Memory Bandwidth

In theory, the GeForce GTX 870M should perform just a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 16000 (20%)

Texel Rate

The GeForce GTX 870M is a lot (about 211%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 71536 (211%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 870M is a better choice, and very much so. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 5656 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 870M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK107 GK104
Memory 1024 MB 3072 MB
Core Speed 1058 MHz 941 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 110 watts
Bandwidth 80000 MB/sec 96000 MB/sec
Texel Rate 33856 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 32 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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