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GeForce GTX 650 vs GeForce GTX 870M

Intro

The GeForce GTX 650 has core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 870M, which comes with GPU core speed of 941 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 650 2263 points
Difference: 2507 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 870M 110 Watts
Difference: 46 Watts (72%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 870M should be a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 16000 (20%)

Texel Rate

The GeForce GTX 870M will be quite a bit (about 211%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 71536 (211%)

Pixel Rate

The GeForce GTX 870M should be a lot (more or less 33%) more effective at full screen anti-aliasing than the GeForce GTX 650, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 5656 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 870M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK107 GK104
Memory 1024 MB 3072 MB
Core Speed 1058 MHz 941 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 110 watts
Bandwidth 80000 MB/sec 96000 MB/sec
Texel Rate 33856 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 32 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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