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GeForce GTX 650 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this specific card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 941 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 650 Ti 3434 points
Difference: 1336 (39%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 870M should theoretically perform just a bit faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 870M should be quite a bit (approximately 77%) better at AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 46000 (77%)

Pixel Rate

The GeForce GTX 870M is quite a bit (about 52%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 7736 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2012 March 12 2014
Code Name GK106 GK104
Memory 1024 MB 3072 MB
Core Speed 928 MHz 941 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 59392 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 64 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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