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GeForce GTX 870M vs Radeon R7 360

Intro

The GeForce GTX 870M makes use of a 28 nm design. nVidia has clocked the core frequency at 941 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular model. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
Radeon R7 360 4110 points
Difference: 660 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 870M 110 Watts
Difference: 10 Watts (10%)

Memory Bandwidth

The Radeon R7 360 should theoretically be a little bit faster than the GeForce GTX 870M overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 870M will be quite a bit (more or less 109%) more effective at texture filtering than the Radeon R7 360. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 54992 (109%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 870M is the winner, and very much so. (explain)

GeForce GTX 870M 22584 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 5784 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon R7 360
Manufacturer nVidia AMD
Year March 12 2014 June 2015
Code Name GK104 Tobago
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1050 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 110 watts 100 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 105392 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1344 768
Texture Mapping Units 112 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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