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GeForce GTX 870M vs GeForce GTX 950

Intro

The GeForce GTX 870M comes with core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.

Compare that to the GeForce GTX 950, which comes with a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM set to run at 1652 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 870M 4770 points
Difference: 1766 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 870M 110 Watts
Difference: 20 Watts (22%)

Memory Bandwidth

Performance-wise, the GeForce GTX 950 should theoretically be a small bit better than the GeForce GTX 870M in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The GeForce GTX 870M is much (about 114%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 56240 (114%)

Pixel Rate

The GeForce GTX 950 will be much (approximately 45%) faster with regards to full screen anti-aliasing than the GeForce GTX 870M, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 10184 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 950
Manufacturer nVidia nVidia
Year March 12 2014 August 2015
Code Name GK104 GM206
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1024 MHz
Memory Speed 4000 MHz 6608 MHz
Power (Max TDP) 110 watts 90 watts
Bandwidth 96000 MB/sec 105728 MB/sec
Texel Rate 105392 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1344 768
Texture Mapping Units 112 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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