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Radeon HD 4830 1GB vs Radeon HD 4850 1GB

Intro

The Radeon HD 4830 1GB comes with a GPU core clock speed of 575 MHz, and the 1024 MB of GDDR4 memory runs at 900 MHz through a 256-bit bus. It also is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4850 1GB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

In theory, the Radeon HD 4850 1GB should be a small bit faster than the Radeon HD 4830 1GB overall. (explain)

Radeon HD 4850 1GB 63552 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 1GB is much (approximately 36%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 6600 (36%)

Pixel Rate

The Radeon HD 4850 1GB should be a bit (more or less 9%) more effective at AA than the Radeon HD 4830 1GB, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 4850 1GB 10000 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 800 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 4850 1GB
Manufacturer ATi ATi
Year Oct 21, 2008 Jun 25, 2008
Code Name RV770 LE RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 575 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 640(128x5) 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR4 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 18400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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