Compare any two graphics cards:
GeForce GTX 870M vs Radeon R9 M280X
IntroThe GeForce GTX 870M makes use of a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.Compare all that to the Radeon R9 M280X, which features a clock frequency of 900 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 870M should theoretically perform just a bit faster than the Radeon R9 M280X in general. (explain)
Texel RateThe GeForce GTX 870M will be a lot (about 109%) faster with regards to anisotropic filtering than the Radeon R9 M280X. (explain)
Pixel RateThe GeForce GTX 870M should be quite a bit (about 57%) faster with regards to anti-aliasing than the Radeon R9 M280X, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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